
DIPLOMA Hochschule Hamburg · Hamburg, Germany
QS World University Ranking: N/A
Im Wahlpflichtmodul E-Sport und Data Science Management vertiefst du im Bachelorstudiengang Digital Games Business (B.A.) Inhalte rund um E-Sports Management, KI und Data Science Management sowie ein Projekt im Bereich VR, AR, MR und Mo-Cap.
Das Modul ist praxisnah ausgerichtet und zielt darauf ab, dass du Management-Kompetenzen für Rollen im Umfeld von E-Sports aufbauen kannst, während du gleichzeitig daten- und technologiebezogene Grundlagen für die Games-Branche erwirbst.
The 180 ECTS curriculum combines economic, research, legal, media and games-business modules with the selected E-Sport und Data Science Management elective, a practice phase, and the Bachelor Thesis and Colloquium. Some modules and teaching activities extend across more than one semester; therefore, the rows reflect the study periods shown in the official curriculum plan while each module is listed once with its complete ECTS value.
| Semester | No. of modules | Module / subject category | ECTS / CP | Semester total |
|---|---|---|---|---|
| Semesters 1–2 | Economic, research and innovation foundations | Wirtschaftswissenschaftliche Grundlagen | 10 | 40 |
| Wissenschaftliches Arbeiten | 8 | |||
| Statistik und Research Ethics | 10 | |||
| Kollaboratives Wissens- und Innovationsmanagement | 12 | |||
| Semesters 2–3 | Accounting, law, media economics and taxation | Externes Rechnungswesen | 10 | 32 |
| Wirtschaftsrecht | 8 | |||
| Grundlagen Medienökonomie und Games-Wirtschaft | 6 | |||
| IT-, Medienrecht und Steuerlehre | 8 | |||
| Semesters 4–7 | Games business, management, marketing and communication modules | Games Studies | 6 | 66 |
| Internes Rechnungswesen | 14 | |||
| Medien-, Digital Marketing und Game Advertising | 12 | |||
| Digital Games Business Modelling & E-Business Leadership | 12 | |||
| Medien-, Game- und Kommunikationsmanagement | 8 | |||
| Interkulturelle Medienkommunikation und -kooperation | 6 | |||
| Business English | 8 | |||
| Semesters 5–6 | Selected compulsory elective module | E-Sport und Data Science Management | 12 | 12 |
| Semesters 4–5 | Abschlussmodule – Praxisphase | Praxisphase | 18 | 18 |
| Semesters 6–7 | Abschlussmodule – Bachelor-Thesis und Kolloquium | Bachelor-Thesis und Kolloquium | 12 | 12 |
| Total | Compulsory economic, research, legal, media and games-business modules, the E-Sport und Data Science Management elective, practice phase, Bachelor Thesis and Colloquium | 180 ECTS | ||
Employability outcomes for graduates of this field in Germany are typically strong in media, games, and digital business-adjacent roles, with an estimated employability rate of around 80% and an estimated unemployment rate of about 20% for newly graduating cohorts.
Together, this suggests a generally reliable outlook where hiring depends on portfolios, project experience, and practical competencies you build during the program.
| Requirement | Details |
|---|---|
| Higher education entrance qualification (foreign-equivalent accepted) | For Digital Games Business (B.A.) international applicants must hold one of the stated entry qualifications: general higher education entrance qualification (Allgemeine Hochschulreife), university of applied sciences entrance qualification (Fachhochschulreife), a completed master craftsman examination (Meisterprüfung), or a recognised pathway through vocational education and related qualification. |
| Foreign qualifications must be recognised as equivalent | If you completed your qualification abroad, you must prove its equivalence for admission. The programme page states that the equivalence of foreign degrees is required for admission. |
| Study area | Match possible? | Conditions |
|---|---|---|
| Computer Science & IT | Relevant subject knowledge | The programme states that special prior knowledge in the games industry is not required; applicants should focus on interest in games, digital markets, and economic/project contexts. |
The DIPLOMA admissions requirements for the Bachelor’s programme Digital Games Business (B.A.) do not publish a specific minimum English test score on the programme page. If your previous education was not in German or English, you should still be prepared to provide language proof if requested during the admissions process.
| Item | Amount | Notes |
|---|---|---|
| Tuition | EUR 0 / per year | DIPLOMA Hochschule publishes study costs by study format (distance/onsite/dual/berufsintegriert) and monthly ranges; exact tuition depends on your chosen study form and payment model. |
| Examination fee (one-time) | EUR 0 / one time | DIPLOMA also states a one-time examination fee depending on the study program. |
International students applying from abroad should be prepared to show sufficient funds for study and living costs in Germany when applying for a student visa. The exact blocked account amount and proof format can depend on the latest requirements published for your case.
| Milestone | April - Summer intake | October - Winter intake |
|---|---|---|
| Application portal opens | N/A | N/A |
| Application deadline (final submit) | N/A | N/A |
| Application deadline (EU students) | N/A | N/A |
| Application deadline (Non-EU students) | N/A | N/A |
| Recommended apply-by | N/A | N/A |
| Semester begins | April 01, 2026 | October 01, 2026 |
| Milestone | April - Summer intake | October - Winter intake |
|---|---|---|
| VPD request - recommended | N/A | N/A |
| VPD result expected | N/A | N/A |
| APS - recommended | N/A | N/A |
| Start eligibility check | N/A | N/A |
| Milestone | April - Summer intake | October - Winter intake |
|---|---|---|
| Application submission deadline | N/A | N/A |
| Document submission deadline (EU students) | N/A | N/A |
| Document submission deadline (Non-EU students) | N/A | N/A |
| Language certificate deadline | N/A | N/A |
| Official transcripts deadline | N/A | N/A |
| Certified translations deadline | N/A | N/A |
| Postal / hard-copy documents deadline | N/A | N/A |
| Missing documents (if requested) | N/A | N/A |
Check that you meet one of the published entry qualification pathways for Digital Games Business (B.A.), including how your foreign qualification will be assessed for equivalence. Collect your passport and your certified school leaving / university entrance qualification documents before starting the application. Keep copies ready, because the admissions checklist requires certified copies where applicable.
Complete the university’s online registration/application form for the programme you are applying to. Provide accurate personal details and upload the required documents in the requested format. After submission, the study service can guide you if something is unclear regarding your qualification pathway.
The programme page states that the study start is twice yearly, with fixed semester start dates in April and October. Follow any instructions from the study service during the admissions review, especially for proving equivalence of foreign qualifications. If you do not meet all entry requirements yet, ask whether you can enter via a different permitted pathway mentioned on the programme pages.